Vigo::3D
0.84(stillbleedingedge)
Vigo::3D, or Vigo for short (pronounced: veeh-goh) is a framework for simulating and visualizing of three-dimensional scenes. Vigo is suited for creating dynamical systems of interacting agents, in which the agents move in a three-dimensional space, and perceive ("see") their neighbours around them.
Vigo is written in C++ and the code is largely portable. It currently compiles with gcc (4.0 and 3.3) and runs on:
- MacOSX
- various Linuxes
- Windows with MinGW,
- and even probably on Solaris.
Vigo is under intensive development; you are on a bleading edge, so get a fresh copy frequently!
Vigo is a software licensed under the Gnu General Public Licence (GPL). Briefly said, it means that:
- You may:
- distribute verbatim copies of Vigo, provided that you keep intact all copyright and warranty notices,
- modify your copy of Vigo for your use, or create a software based on Vigo, and
- distribute the modified version of Vigo or your work based on Vigo, provided that you (1) clearly identify what and when you have changed, and (2) that you license your work based on Vigo also under the GPL at no charge.
- You may not:
- copy, modify, sublicense, or distribute Vigo in any other way than said above,
- modify or distribute Vigo, if you have not accepted the GPL licence terms,
- restrict the terms of this licence when you distribute Vigo or a work based on Vigo,
- incorporate Vigo into proprietary programs.
- Vigo is distributed free of charge; therefore there is absolutely no warranty of any kind.
- Vigo is a copyrighted software.
See the file COPYING
for detailed description of the GPL terms.
Vigo documentation, including the instructions on how to compile Vigo, is online at http://vigo.sourceforge.net.
© 2004–2006 by Ian G Burleigh.
ESD Group
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